2012年12月9日星期日

Patch 5.1 hotfixes for Dec. 5


Patch 51 hotfixes for Dec 5
More hotfixes are in store for patch 5.1,Buy wow gold, it seems -- and a fresh list was just posted to the official blog. Please note that some hotfixes may require a realm restart before going into effect -- and that we have rolling restarts scheduled for tomorrow morning. Included with today's rounds are the usual handful of bug fixes, but we've also got some adjustments for Pet Battles and Brawler's Guild tweaks as well.
  • All eligible players can now complete the quest It Is A Mystery, which makes things far less mysterious, but far less frustrating as well.
  • The Crow on Darkmoon Island can now be caputured, and cannot be caged for sale.
  • Picking up Meatball's Strange Energy in the Brawler's arena will now benefit the Brawler's nearby pet as well.
  • It turns out framerates were merely a setback, and the issue affecting system performance in Silvermoon City has been resolved.
Read on for the full list of hotfixes.

 Daxxarri
December 5

Quests
  • It is now possible to use the Distraction ability while on the quest "Prisoners of War".
  • All eligible players can now complete the quest "It Is A Mystery".
  • The Dread Amber Focus for the quest "Concentrated Fear" can now be looted by all members of the party who are on the quest.
  • Seamus Goldenkicks can now return players to the instanced version of Dalaran after they complete the quest "Tracking the Thieves".
  • It is no longer possible to have both "Dark Skies" and "Rampage Against the Machine" in the quest log at the same time.
  • Players will no longer leap horribly to their deaths from the Dalaran Sewers in the course of completing the quest "One Last Grasp".
  • Kor'kron Subjugators and Kor'Kron Overseers now respawn more frequently for the quest "De-Subjugation".
  • Lieutenant Ethan Jacobson will no longer evade, and instead will respawn.
Pet Battles
  • The pet ability Ghostly Bite now has a 4 round cooldown (was 3).
  • The Crow on Darkmoon Island can now be captured. This pet cannot be caged for sale.
  • Newly purchased Darkmoon Hatchlings will now be of Rare quality.
  • The Darkmoon Glowfly, Clouded Hedgehog, Silent Hedgehog, and Jungle Grub can now be encountered in all qualities.
Brawler's Guild
  • Disruptron Mk. 3R-Alpha will no longer abandon the fight prematurely.
  • Crush should no longer reset unexpectedly during his Brawls.
  • Picking up Meatball's Strange Energy now benefits the Brawler's nearby pet as well.
  • Brawler's Guild statisticians will no longer reset their data on a weekly basis.
  • Starfall will no longer strike undamaged Power Crystals in the Millhouse Manastorm encounter.
  • The Brawler title is now permanent.
  • Fixed an issue that allowed spectators to heal the pets of competitors that are inside a Brawl arena.
Items
  • Jin'ya, Orb of the Waterspeaker now correctly causes the Shadowfiend and Mindbender to appear as Sha when wielded by a Shadow Priest.
  • Mirror of Broken Images and Sindragosa's Flawless Fang now provide 15% less resistance per level beyond level 85.
  • Fixed an issue that could allow the G91 Landshark to be used more than once in combat.
  • Item Enhancements
    • The Enchant Weapon: Elemental Force will no longer incorrectly activate from healing effects, and can only be triggered by damaging melee attacks or spells.
Creatures
  • Pandaren Campaign
    • Domination Point Elites hired using the Guard Contract: Tower now have the same health as their Alliance counterparts.
    • Bloodhilt Honorguards and Dominance Snipers at Dominance Point will no longer respawn too quickly.
    • Shieldwall Stormcallers no longer incorrectly use Bloodlust.
    • Shieldwall Marines no longer use their knockback effect too frequently.
    • Dwarven Mortar Team Engineers no longer use Wrench Strike.
  • Child of Chi-Ji in Krasarang Wilds will no longer evade after a brief pursuit, and no longer cast Blackout Kick.
  • Warlord Bloodhilt
    • Warlord Bloodhilt will no longer cast Bloody Knives on players that are no longer in combat with him.
    • Internal Bleeding can no longer be manually removed by right-clicking the effect. Instead, it is necessary to use the Rip It Out! ability.
Dungeons, Raids and Scenarios
  • A Little Patience
    • Defeating Commander Scargash will now cause his Kor'Kron Elite guards to depart (and not photo-bomb the follow-up cinematic.)
  • Dagger in the Dark
    • Slaying Broodmaster Noshi while he is casting will no longer sometimes prevent players from progressing through this Scenario.
Bug Fixes
  • General
    • Fixed an issue that could prevent Bloodlust, Heroism, Ancient Hysteria, and Time Warp from taking effect when cast simultaneously with another, similar, effect.
  • Death Knight
    • Fixed an issue that could cause Death Grip, when modified with Glyph: Tranquil Grip, to work on inappropriate targets.
    • After a Death Knight benefits from Purgatory, the resulting Perdition debuff now correctly shows its 3 minute timer.
  • Hunter
    • Improved Serpent Sting now deals the correct amount of damage.
  • Priest
    • Fixed an issue that could cause Atonement to attempt to heal invalid targets.
    • Atonement critical heals will now properly take effect on allies within 40 yards of the original target.
  • Shaman
    • Glyph: Totemic Encirclement will no longer sometimes prevent the talent Totemic Restoration from functioning.
  • Warlock
    • The Warlock's 2 piece Sha-Skin Regalia set bonus properly increases the damage of the Malefic Grasp version of Corruption by 10%, and will no longer sometimes deal too much damage.
  • Warrior
    • Safeguard will no longer sometimes take effect on allies that are out of line of sight, out of range, or unreachable.

Guild Wars 2 Previews: A Peek into the November Update


Hot on the heels of the October update and the ‘Mad King’ Halloween event, Guild Wars 2 is set to expand again.Buy gw2 gold, We recently had a chance to chat with the folks over at ArenaNet about the upcoming November content update, including the fast approaching ‘Lost Shores’ weekend event, new PvP map, and new dungeon.

Temple of the Silent Storm PvP Map
 
The ‘Temple of the Silent Storm’ is a new sPVP map coming to Guild Wars 2 with the November content update. The map takes place on and inside a massive iceberg, which features a large temple that serves as a place of meditation and training dojo for Guild Wars 2’s armored polar bear race, the Koden. ArenaNet is emphasizing a sense of verticality with this map and just like all of the Guild Wars 2 PvP maps, the ‘Temple of the Silent Storm’ will feature conquest gameplay with a twist.
The twist is in the series of buffs that will be strewn throughout the map. Players can meditate at certain areas to acquire buffs that confer bonus points for a variety of activities, ranging from killing other players to capturing objectives. However, the buff that is likely to be contested the most is one that will reset all the capture points throughout the map.
Lost Shores Weekend Event
 
The ‘Lost Shores’ weekend event will be a one-off event in Guild Wars 2 that will run between Friday, November 16 through Sunday, November 18.  ArenaNet describes the theme of the event as being a “monster movie, invasion type thing” that will focus on the lore of Lion’s Arch. During the event, Lion’s Arch will be invaded by a new enemy group called the ‘Karka’.  We’re told the Karka will be quite challenging for Guild Wars 2 players and will even feature a number of new mechanics for players to overcome in order to emphasize this. Visually, the Karka will feature a heavily armored shell of sorts that players will have to penetrate. ArenaNet has even worked on a new shader technology that allows players to actually see pieces of the armor fall off of the Karka as they wear it down.
That all comes later, though. Initially, players will be unable to penetrate the Karka’s armor and it’s this roadblock that will kick off a series of events taking players throughout the world as they learn about the Karka’s origins and research a means to get through theseemingly impenetrable armor. In the process, players will learn of the ‘Consortium’, a new faction of Lion’s Arch merchants that represent a sort of alternative to the Black Lion Trading Company that players are already familiar with.
Eventually, players will learn how to penetrate the Karka’s armor and this will bring players to the Karka’s home turf on a new island in the Sea of Sorrows called The Lost Shores. While the Karka don’t originally come from The Lost Shores, they have a significant presence on the island, having settled there for some time. The island itself will be a level 80 zone, but ArenaNet will have a system in place to sidekick lower leveled players up so they can take part in the event.However, it’s important to note that the Lost Shores island will remain as a level 80 zone once the weekend event is completed but players will no longer be sidekicked up after this point.
Of course, the Lost Shores will also be host to the standard fare stuff players can expect to find on any of Guild Wars 2’s explorable maps. Players will find myriad events, jumping puzzles, resource nodes, and more on the Lost Shores. ArenaNet also made note that some of the events on the island will take a different turn from some of the typical events in Guild Wars 2 by allowing players to make a permanent impact on the landscape.
Finally, the weekend event will culminate in a multi-part chain finale event that we’re told will take considerable time and effort for players to progress through. We weren’t able to learn more about the finale, as ArenaNet is keeping things under wraps for now, but suffice it to say that the team is pretty confident that players will enjoy the experience and especially the special reward that players will receive.
Fractals of the Mist Dungeon
 
The ‘Fractals of the Mist’ dungeon is a result of all the lessons ArenaNet has learned from developing the game’s initial dungeon offerings as well as the feedback they’ve received from players on dungeon content since launch. Players will enter the Fractals of the Mist dungeon via a central hub that will feature an assortment of amenities such as repair NPCs and other merchants. Once players have gathered their party members, they will be launched into one of the nine ‘fractals’ that will be randomly selected for each group.
Each fractal’s experience will be similar to that of the various mini-dungeons littered throughout the open world of Guild Wars 2. These fractals will feature a variety of challenges, puzzles, and boss fights, with an emphasis placed on use of the environment. Players can expect each fractal to take anywhere from 15 to 40 minutes to complete and the game will throw you through a series of three fractals, from one to the next, before returning you to town.  Every other set of three fractals that players complete will initiate a special boss fight along the lines of Tequatl the Sunless or The Shatterer.
Once players return to town, future entries into the dungeon will scale to become harder than the last. The amount of enemies players will face will increase as will their health and damage, for example. Of course, you can also expect commensurate rewards for completing harder versions of the dungeon.
Speaking of rewards, the Fractals of the Mist Dungeon will introduce the new ‘Ascended' item type. This type is a bit more powerful than the Exotic quality items currently found in the game. There will only be a couple of Ascended quality items available initially, but some of the rarer Ascended items will also feature a new Infusion slot that will make players even more powerful so that they can tackle new challenges that ArenaNet plans to throw at them as they continue to expand on the dungeon over the coming months and years.
Wrapping Up
The main takeaway from the November content update is that ArenaNet is looking to offer something for everyone. If you can’t get enough of PvP, you’ll have the new map and other inroads ArenaNet is making towards eSports, such as the introduction of paid tournament tickets. The traditional Guild Wars 2 PvE experience will expand with the Lost Shores content. And finally, those who just love a good dungeon romp will have the Fractals of the Mist to adventure through.
What do you think of ArenaNet’s plans for Guild Wars 2 in November? Let us know in the comments below!

Chris Whiteside on the Lost Shores and Beyond


Last weekend we released our free Lost Shores mini-expansion, which introduced a new level 80 map, a brand new PvP map, cheap gw2 gold,over 400 new items and rewards,  as well as The Fractals of the Mists—an infinite dungeon that increases in difficulty the deeper you progress.
We’re very excited about the new content, and from the reactions we have seen, so are many of you. Players have already spent an incredible amount of time in the new Fractals dungeon, and their reaction to it has been phenomenal. A lot of players really enjoyed the trailblazing aspect of unveiling the new Southsun Cove map, specifically the feeling of discovery and being part of the land grab.
Having said that, we’re also aware that there were certain aspects of the event that could have worked better than they did, and thanks to your excellent feedback we’ll be working toward strengthening this type of content moving forward. At ArenaNet, we always try to push the boundaries of how we build online worlds, and we thank you for your patience and collaboration as we pioneer into unknown territories. We’ve seen people saying that they really liked the principle of using events to unveil new content, but we need to tighten up the methods by which they are deployed. We take these comments to heart, as it is our goal to always deliver content of the highest quality.
We want to extend a huge “thank you” to all of the players who attended the Lost Shores event over the weekend. We really enjoyed playing with you all and we learned a great deal about the broad spectrum of content we offered. Our sincere thanks for all your feedback and for being part of the journey as we continue to build upon the world of Guild Wars 2.
We also want take the opportunity to talk a little bit about what we have coming into the game soon from a high-level standpoint, an aperitif if you like before our Thanksgiving celebrations. After the holiday we’ll be doing a number of community Q&As and live community conferences where you can ask us questions and get the down-low on how we are evolving the world of Tyria.
Here’s a general rundown of what we are working towards over the upcoming months:
  • Revamping all of our existing dungeons (Story and Explorable versions) through rebalance and overhauled encounters.
  • Adding new dungeons to the Fractal of the Mists.
  • Adding more variation to creatures, Buy gw2 gold,enhancing our open world scaling system, as well as evolving many events and experiences across Tyria.
  • Fixing and improving existing content throughout the game, and better tying it into the overall sense of player progression within Guild Wars 2.
  • Building on the Southsun Cove’s persistent content.
  • Adding new Guild content and Guild progression features.
  • Continuing to evolve PvP into an E-sport as outlined here:https://www.guildwars2.com/en/news/structured-pvp-iceberg/
  • Adding brand new content to World vs. World as well as adding new reward progression.
  • Continuing to build upon the story and adventures of Guild Wars 2.
So from all of us here at ArenaNet, we hope you have a fantastic holiday and we look forward to seeing and speaking to you all next week—that is if we don’t see you in-game first!
-Chris Whiteside, Studio Design Director

Guild Wars 2 News - Level 80, Now What?

one of the age-old questions in MMO-ville is what are we supposed to do when we hit the level cap? In today's Guild Wars 2 column, we offer a few suggestions that might keep people interested and coming back for more. Read on and then add your thoughts in the comments.
Are there enough choices? Buy gw2 cheap gold, Can we progress our characters story the way we want?  For some, the dialogue choices that are available aren't always what we want to say.  At times we wish we could act rather than talk.  It would also be nice to see some of my past choices come back to haunt me more, both in story and in the PvE world.   While we do see some decisions affect us, there needs to be more.  I want the NPCs to really react to my character.
Read more of David North's Guild Wars 2: Level 80, Now What?.

Don’t get me wrong, it’s always awesome to have a sweet sword that 3 times the size as my character. I just want new skills to use that sword in new ways.Buy gw2 gold,

Guild Wars 2 News - The State of PvP


ArenaNet has been making some pretty significant changes to PvP in Guild Wars 2 over the last couple of months. In our latest article, we take a look at the State of PvP in Guild Wars 2. gw2 gold,Read on and then join the conversation in the comments.
On the one hand, ArenaNet has been lauded for its intention to shake up the traditional MMO mold as it relates to quest design and player participation in PvE areas.  Rather than approaching Guild Wars 2 with the tried, true, and tired formula of centralized quest hubs and kill X, fetch Y activities, the Bellevue-based studio opted for a gameplay design based on dynamic content, wherein adventuring and advancement depend more upon tiered locational events than static quest givers.  ArenaNet's game also highly encourages open grouping, doing away with conventional mob tagging, and incentivizing player collaboration.
Read more of Som Pourfarzaneh's Guild Wars 2: The State of PvP.

The focus of the annual winter Festival Guild Wars 2 December Update


Winter Festival: toy genius Tixx --- incredible toy castle
 
Duration: December 14 - January 3 May
 
In the long dark night, Taylor mainland residents are celebrating the the the annual ancient practice --- Winter Festival. Although the advent of each race to celebrate winter is somewhat different,Buy gw2 gold, but the kids but had fallen in love with one thing: Toys
 
This year, the Lions honored arches invited Aso friends toys Masters - Tixx as special guests of the winter festival. Tixx air toy castle appeared before the arches of lions, he will take a trip to the main city of the first come first of all races, to bring the winter special toys and festive joy for everyone.
 
---- With the news released by the official website will continue to update -----
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Guild Wars 2 WVW battlefield invincible stronghold stealth will not be occupied


Yesterday on the official forum, players complained of thieves the stealth sabotage WVW battlefield balance, Rogue stealth occupation positions event made ​​him dissatisfied.
 
A club official red paste, the the upcoming repair patch,Buy gw2 gold, WVW occupation strongholds mechanism will change, and will follow the same rules and PVP, invincible and invisible players will not be occupied stronghold.
 
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