2012年12月6日星期四

Guild Wars 2 dynamic concept Secret emphasis on the interaction rules


"Guild Wars 2" the most interesting is the so-called "dynamic content" design, Jon Wood, editor-in-chief of MMORPG.com author explained to the reader that the core concept of this design.
 
Traditional online games, the game's plot and character interaction are pre-designed, players experience certain processes to trigger even branching options very limited interactive content changes, players can be said during a passive experience.
 
Guild Wars 2 Although this framework is not yet out of essence, but the developers were significant improvements, they pay more attention to design interaction rules rather than interactive content. Reflected in the game due to participate in online games players have their own unique character and behavior, so they would have a different choice.
 
When the link between two or more players, the game will trigger a variety of interactive content depending on the dynamic rules. For example, if you are a shoulder lone hero saving the world heavy responsibility, then it will attract around a group willing to follow your comrades-in-arms. Would you comrades different interactive experience, may you in the use of him, you may really like him, you may estranged him.
 
"Guild Wars 2" interactive content involved in a very wide range, each choice of what you do, accept each task, the completion of each challenge, and so will the role of the active area and growth routes interactive content changes , plus different operating on different players in the game, each player will experience their own unique game story, just like real life.

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