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2012年12月6日星期四

Guild Wars 2 dynamic concept Secret emphasis on the interaction rules


"Guild Wars 2" the most interesting is the so-called "dynamic content" design, Jon Wood, editor-in-chief of MMORPG.com author explained to the reader that the core concept of this design.
 
Traditional online games, the game's plot and character interaction are pre-designed, players experience certain processes to trigger even branching options very limited interactive content changes, players can be said during a passive experience.
 
Guild Wars 2 Although this framework is not yet out of essence, but the developers were significant improvements, they pay more attention to design interaction rules rather than interactive content. Reflected in the game due to participate in online games players have their own unique character and behavior, so they would have a different choice.
 
When the link between two or more players, the game will trigger a variety of interactive content depending on the dynamic rules. For example, if you are a shoulder lone hero saving the world heavy responsibility, then it will attract around a group willing to follow your comrades-in-arms. Would you comrades different interactive experience, may you in the use of him, you may really like him, you may estranged him.
 
"Guild Wars 2" interactive content involved in a very wide range, each choice of what you do, accept each task, the completion of each challenge, and so will the role of the active area and growth routes interactive content changes , plus different operating on different players in the game, each player will experience their own unique game story, just like real life.

2012年11月16日星期五

Libre de Guild Wars 2


guild wars 2 gold Pour commémorer le lancement de Guild Wars 2, nous faisons un chapeau spécial à la disposition de tous les joueurs gratuitement! Le chapeau célébration est une casquette de baseball avec les guerres emblématique Guild 2 logo-un dragon addition élégante à votre tenue de ville!
guild wars 2 gold Vous pouvez trouver le chapeau de fête dans la Trading Company Black Lion dans le 'Style' catégorie en appuyant sur «O» tout en jouant. Le chapeau est disponible au coût de zéro gemmes. Le chapeau de fête ne peuvent être échangés avec d'autres joueurs. Le chapeau peut être porté par n'importe quel personnage de votre compte. guild wars 2 gold
Le chapeau de fête ne sera disponible du 25 Août (pendant Headstart) à travers Septembre 12, alors n'attendez pas! Juste entrer dans la Compagnie Black Lion négociation avant Septembre 12 à en avoir un! guild wars 2 gold

2012年10月30日星期二

Guild wars 2 Has Marketed Over Two Thousand Units

Guild wars 2 Gold has already sold over 2 million models according to the mission's designer, ArenaNet. The company had to quit revenue of the encounter only days after its Aug 28 launch because so many people were itchiness to perform, and soon after ArenaNet converted revenue back on they approved the 2 million revenue landmark.

"Reactions from all over the globe validated enough some time to care we put into creating Guild wars 2 and making it into the encounter it is these days," said Scott O'Brien, chief executive and co-founder of ArenaNet. "And this is only the starting. We're constantly fine-tuning the encounter to provide the refined encounter that our gamers anticipate, and we’re already working on new journeys and encounters to present into this truly powerful internet."

We've put together this Guild wars 2 designing information to present you to the crating system in ArenaNet's extremely multi-player role-playing activity. While the list for every craftable product is as extensive and wide as the areas of Tyria, this information gives you presenting designing in Guild wars 2 gold.

No issue what career you are and regardless of what competition you perform, you can art in Guild wars 2. You can have two designing professions effective at a time, which are triggered by discussing to the associated instructor. Instructors are spread all about Tyria, but the most convenient and most apparent place to look is going to be the significant places.

If you're having some problems discovering the trainers, start your map and simply select the eye symbol in the reduced remaining area. This will allow you to toggle on and off map symbols, such as those for designing trainers. Getting a discipline's instructor is simple and pain-free, and the instructor Guild wars 2 gold will be able to describe the self-discipline in depth if you're inquisitive.

If you want to find out what we believed of the encounter, you can examine out our Guild wars 2 evaluation. For more information on GW2, examine out all of our Guild wars 2 books to get up to rate on everything the MMO has to provide.

2012年10月14日星期日

How to quickly to get gw2 gold in guildwars 2 game?


Someone told me,you want to spend as much time doing events as possible. There may be events with such quick spawn rate that they are worth camping, but I wouldn't expect those to remain as they are.
The best way will always be to travel around and keep an eye on the map for events. Sometimes you will be notified of an event far away. You can also learn the location of NPCs that start events so you can travel to these NPCs throughout the zone and see if they are up.it is always best to play with other people. You can spread out to hunt for events and alert one another when one is found, and you will earn gold and drops faster with other players as well in order to .
Well,may be it's right,but I t.hink you can follow my advice,if it is possible it can help you a lot.
The first is to Follow the main story lines in the game. You can get many guild wars 2 gold by taking part in the dynamic events to get gw2 gold as rewards.  Leveling up and finish the researching the map will also help you to get more golds and gems as rewards. If you are lucky, you may be able to get interactive rewards from the chest on your way.
The second method is to remember the place that has rich mines, do the mining to earngw2 gold. It is fast and full of fun. The third way is to choose a good profession to do some crafting practise and upgrading, and sell the gears and materials you get. 
This requires more patient and wisdom, and some times, it may also need some good luck, But this can really bring you lots of benefits if you insist on and do it really well. The Fourth way is to Repeating killing some certain kinds of bosses to get aboundant drops and golds.
In order to competing with spreadsheet warriors. Who will be willing to buy the things off you so they can salvage them. Thus you have two choices:
- Sell the item to them unsalvaged for a guaranteed amount
- Salvage it and risk losing the item. Spreadsheet warriors can make up for this risk by salvaging in volume, and by using 
whichever salvage kits gives the optimal expected profit (change of recovery*recoverd upgrade value – cost of salvage).
Fine Materials (Totems, Bones, Blood etc) can also help players get GW2 gold fast in the game, which could still fetch a bit though, if you are not using it yourself. Overall crafting from day one is going to be an expense, so unless you want to do it 
because you enjoy it, consider holding off until you can afford to buy the low level mats, and the rest of the world has had time to gather zillions of ore and place it on the TP.

2012年10月13日星期六

Guild Wars 2 official game on September 8 dynamic update log


September 8, ArenaNet on Guild Wars 2 official wiki released the latest game dynamic. The main emphasis account security and protection measures, on-line self-service account management system; released updates yesterday and today updated roughly arrangements.

Account security
The hackers hands with list of many of the e-mail address and password combination, these lists are stealing Trojans from other websites, hackers will try to use a combination of these mailboxes and password to log in "Guild Wars 2". Inviolable order to protect the interests of their own account, the security level is high enough to protect their own "Guild Wars 2 account password is different from other sites.
For goldsmith or brush to sell gold ads when account is stolen, we will  to this account until we account returned to its original owner. If you login receive the following message: "This account due to violation of the user agreement permanent ban. "(This account has been permanently banned for a violation of the User Agreement.") And you are not a McKinnon estimated because your account is stolen. Please contact customer support according to the following instructions.
If you are in the Inbox mail to verify information awaiting verification, but that place you\'ve never spent time this is your account information by a hacker master signal. Change the password as soon as possible!!
User support
The official User Support team needs players submitted when there is a clear priority. We will give priority to to handle player account stolen or other account 封停, and other needs in the priority will be inferior to the above-mentioned problems.
The account number is stolen - If you submit a demand for technical support on account stolen, make sure to operate according to the following steps [see below]. Explicitly stated that this is a stolen account number, and then to provide as much information as possible, including your account email address, display nickname or role name, 25 Guild Wars 2 authorization code.
"If my account was stolen, I how to do?"
If you believe that someone got your account login privileges and the account is at risk of loss, please follow the steps below:
Click "submit a problem" in the navigation bar above tab
You can be at the bottom of the page relative to our support team to submit an email account stolen "in the drop-down menu in the category" column of the "problem" options.
3. Fill in your email address available.
4. Then entered the "accounts stolen" page.
5 in the bar of the "problem" tell us your situation and provide the following information:
- If your Guild Wars 2 account name is modified, please submit a part of your personal, secure e-mail address will be changed back
- The Your "Guild Wars 2" Diaplay Name (if you have one)
- Your 25 "Guild Wars 2" serial number
6 game account page, enter your account name.
- The need to fill in here the email address you registered account.
Click to continue ... "
You will receive a confirmation mail submitted, then a member of our customer support team as soon as possible to get in touch with you to assist the recovery of your account.
Game logon request mail authentication - mail authentication system allows you to allow or deny a new location, so that even if a hacker to crack your password and you can protect your account. However, some players found that they verify the e-mail as spam or difficult to receive. Now you can turn off the mail verified, with specific reference here. Again, make sure before closing using the security level is high enough, unlike other sites password.
Password Reset - we will soon be launched on the site of a security policy, for those who forget the password or password expiration user self-service reset their own password. Dear players, this certainly try to use the self-service system to complete some simple demand operation, and only in these self-help system failure when the submission of the demand form of technical support.
Last night's update
- Team members into the underground city with bug fixes.
- Repair following the story line of the BUG, ​​they are
A Light in the Darkness
Estate of Decay
Explosive Intellect
Rumors of Trouble
The Lost Chieftain\'s Return
Tribunes in Effigy
- Added an option so that players do not have to line up in the host server.
Tonight update
Game mail - will add reporting capabilities
- Will be reset to 100% is reached the monthly achievements achievements of players, to solve some achievements in the September 1, did not properly reset. (Please note the daily achievements reset daily 00:00 GMT, the monthly achievement in the first day of the month 00:00 GMT Reset.)
- Will fix the challenges of a dynamic event and skills BUG.
Do not spread the material Bug
If you found the game very serious games framework or the economic system Bug please do not spread them around, you should do is to report matters directly in a message to the development team. You can also challenge our security policy in the mail. Thanked the players for supporting us. However, we can not individually reply to all messages received at this address, please understand.
World and shunt
We are increasing the load on the server limit to meet the influx of players.
In the near future, a short period of time the player the influx, especially because the majority of players are at a fairly low level games and thus are in the same starting area, so usually players will be directed to a triage server. If you want to game together with friends in different shunt server, please team, then right-click on a friend\'s avatar in the team list and click "Add". We look forward to the shunt server can provide a smooth gaming experience for the players.
The next game update
Seattle midnight tonight will be the next update. We do not want to stop for too long, but the player may encounter a lot of login trouble.

2012年9月1日星期六

GW2 Beginner’s Guide: The Beginning


We were all new players (“newbs”) at one point in time, wandering about, gawking at the world and wondering what happened to our gold right after that Thief bumped into us. The process of transitioning from wide eyed newb to hardened veteran can be challenging in any game, it’s especially so in an MMO. Guild Wars 2 has so many facets to the game ranging from player versus player (PvP) formats, crafting, personal stories and the massive World versus World (WvW) territory PvP format that it can be overwhelming to the new player.
This guide, beginning today and running daily through to Friday, is built to give you a good foothold into understanding nearly every major topic in Guild Wars 2.

What is Guild Wars 2?
Guild Wars 2 is an MMORPG, and in case you have no idea what that acronym means, it stands forMassively Multiplayer Online Role Playing Game. When you log into the game, you are entering the world of Tyria with thousands of other players at the same time. Guild Wars 2 descends from the original Guild Wars MMO, but it has a number of vast improvements over its predecessor, including advanced graphics, dynamic events and dragons the size of islands.
A New Breed of MMO
It feels like a sea of MMOs exist in the world, but what makes Guild Wars 2 stand out from the pack? One of its most striking features is a dynamic questing environment where your actions, or lack of actions, physically alters the game world. In other MMOs, like World of Warcraft, if you get a quest to kill marauders attacking the town, then you can hop in, kill the ten required marauders and complete the quest. However, marauders will still be attacking the town no matter how many thousands you kill.
Human Thief Charr Warrior Battle of Khylo GW2 PvP
A Human Thief vs a Charr Warrior in the Battle of Khylo map
In Guild Wars 2, if you fail to fend off the marauders from the town, they will not only kill all of its inhabitants (including merchants!) but also take over the town, preventing you from using it as a point of travel. You will then have to retake it with a group of allies, fend off assaults while the newly revived NPCs try to fix the gates, and then help launch a counterattack on the marauders in order to get the town back in tip top shape.
Some of the other major standout areas where Guild Wars 2 deviates from other MMOs is their PvP and endgame philosophy. Guild Wars 2  structured PvP (sPvP) has been a major focus of development with the idea that it would also be an electronic-focused sport (e-sport). For most other MMOs, PvP is more of an afterthought and it tends to lack the tight balance and fun of Guild Wars 2 combat.
Finally, one of the major claims by ArenaNet, Guild Wars 2′s developer and architect, is that the whole of Guild Wars 2 IS the endgame, from level 1 to 80. In almost every other MMO, the game only truly starts at maximum level, and it is a rather jolting experience to find that your playstyle up to that point will have to completely change to adapt to the new max level gameplay.
This MMO mindset essentially makes all the “fun” start at the end of the game, which includes raiding, PvP and dungeons. In Guild Wars 2, you will find that skills you learned at level 1 still apply at level 80 and you don’t have to overcome an artificial hurdle to have fun in the game. Furthermore, you are automatically scaled down to the area you are playing in, making lower level areas still a challenge at level 80.  
For more information on how Guild Wars 2 shakes up the MMO standard you can read the New Krewe article on this topic.
Lore
There are five Elder dragons that, in recent history, have awoken, plunging the world of Tyria into peril. More akin to forces of nature than actual beasts, these Dragons have changed Tyria at its core. The Five Dragons areas are as follows:
Jormag: The Elder Dragon of Ice. He lives in the far north and has driven the Norn south out of their homelands.
Primordus: The Elder Dragon of Fire. Primordus lives deep in the heart of the world of Tyria. His minions drove the Skritt and Asura out of their subterranean homes. The Dwarves underwent a transformation, turning themselves to stone, in order to safeguard the surface from Primordus’ influence.
Kralkatorrik
Kralkatorrik: The Elder Dragon of Crystal. He has the power to corrupt any organic material into a twisted, crystalline form that serves his whim without question. His flight south created a great chasm in the land, known as the Crystal Scar.
Zhaitan: The Elder Dragon of Undeath. Zhaitan rose the region of Orr from the bottom of the sea, which created a tidal wave that wiped out Lion’s Arch. He is the First Dragon we will fight.
Mr. Bubbles: An as of yet unnamed Dragon who has risen from the DEEP sea, further underwater than even Zhaitan. It has driven the Quaggan and Krait into the shallower waters of Tyria, but little has been seen of this monster.

2012年8月31日星期五

gw2 guide Snowball Fight


Our next offbeat location takes us to the icy lands of the Norn. Here you can have the sadistic pleasure of smacking kids in the head with snowballs. You can undertake this fun activity in the Taigan Groves located in the Wayfarer Foothills zone. Around the village are piles of snowballs that you can interact with and pick one up. You then target a kid (who are also throwing snowballs at you and other people) and let fly! If you hit, the kid will get knocked over on the ground while you chortle with malicious glee. The only downside to this activity is that you can't target other players with the snowballs. I expect that to change around Christmas.
guild wars 2 five offbeat destinations in tyria

2012年7月25日星期三

weaves together three story types ,Guild Wars 2



ArenaNet Continuity and Lore Designer Jeff Grubb claims that there are three types of stories that players will encounter in Guild Wars 2, and he's written up an informative post explaining how the team has woven these tales into the game. "This is an underlying theme of the game -- people coming together and cooperating to fight a greater foe," Grubb explains.
激战2预览拇指 

The first type is what he calls Story of the World. This is the over-arching narrative that deals with the biggest threat to the world (the Elder Dragons) and how it is to be countered. Guild Wars 2)ArenaNet chose to use dynamic events to tell these stories so that players are gradually made aware of the threat.

The second story type is your personal one, which tells of your own rise to power, fame, and glory in a variety of ways. Finally, there's the story of the five central iconic characters in the game (Destiny's Edge) and how they relate to you and each other.
Guild Wars 2 on the three stories it tells
                    Guild Wars 2)

GW2 guid ,Black Sheep


Guild Wars 2 Engineer
I could count on one hand the number of Engineers I’ve seen in my time playing Guild Wars 2. Perhaps I’m unfortunate to not encounter more, but I find myself shouting with excitement when I do encounter one. When I ask the player how he or she finds the profession, as I always do, I’ve never received any response other than “It’s OK”. Buy Cheap Guild Wars 2 gold,Hardly a ringing endorsement. 
The Engineer is often seen as a convoluted profession that stands unique against all others. Buy Cheap Guild Wars 2 gold, Kits, Tool belt skills, turrets, elixirs with random properties and no second weapon are a melting pot of ideas and influences and all, to some degree, play a key part in bringing the profession into some sort of odd cohesion.
At times I can understand the lack of enthusiasm around the profession.  The clash of ideas and aesthetics are at times confusing.  Is it an eccentric alchemist, with its use of chemical elixirs or is it technology based with its use of flamethrowers and turrets? Does it really need either?  
Part of my primary complaint with the Engineer is that the profession has spread itself so thinly across so many avenues that I’m not sure anyone knows what its true purpose is.  Many of the principal design decisions behind the Engineer, however, I believe are functional and reasonably refreshing. 
Being restricted to only one weapon set at a time, while seemingly dull in comparison to the Elementalist, is more than acceptable in the knowledge that you technically have at your disposal 4 kits and 2 additional weapons sets (Bomb, Grenade, Medical and Mine Kit as well as Elixir Gun, Flamethrower and Tool Kit). 
In addition, you also have access to 6 turrets, all entirely unique in their damage dealing, 5 elixirs that all serve individual purposes, from invulnerability to guaranteed boons or group revival, and 4 gadget skills that aim to free you from or prevent you being stunned.  
The choices before a player when entering the Mists for the first time are incredibly daunting and the options, when combined with traits are seemingly endless.  However, it quickly becomes apparent that there are gaping flaws in the engineer’s current skill sets and design and that beginning to rectify them is a task I wouldn’t wish upon anyone. 

Weapon Skills

Overall, I would consider I’m relatively happy with the standard weapons available.  The rifle is strange in that it acts more as a close quarter tool than the long-range equivalent of the Warriors and subsequently turns the Engineer into a midline fighter, leaving the profession with no true long range option for World versus World.  Skills such as overcharged shot also, at times, feel like they punish the Engineer unnecessarily when alternative profession such as the ranger have risk free knockbacks (overcharged shot launches you as well as your opponent back a great distance).  Jump Shot is also in need of some fine tuning as the animation is often slow to trigger and pathing in the air is often a little shaky. 
Where the pistol (and dual wielding pistols) is concerned, unlike the raw direct damage afforded by the rifle, it leans more into the realms of relying on condition damage and attrition, rather than through Power or Precision alone. Its use of bleeds, burns and poisons are at times incredibly limiting and based on the volume of skills available to other professions, can quickly be removed, resulting in a significant damage loss if that were to happen. 
As the only mainhand weapon useable with the shield (which is easily the best weapon available to the Engineer), you’re left with no options as to how you deal your damage from your main hand if you dislike kits or feel you cannot spare a skill slot to equip them.  Evening out the pistol so that each of it skills is first and foremost direct damage, comparable to that of the rifle,  would go some way in reducing an engineers need to unnecessarily stack condition damage and thus spreading itself even thinner.

Weapon Kits

I believe all the weapon kits available to the Engineer are, in some form, in desperate need of change or revision and that based on this, I currently avoid using them.  Principally, I believe that the Engineer at level 7, just like every other profession, should unlock a second weapon slot. Once the player has unlocked either the Elixir Gun, Flamethrower or Tool Kit skills, the individual can then equip one of these as their second weapon, without sacrificing a skill slot.  
This would really lend itself to supporting those who choose a turret playstyle (who would obviously equip Tool Kit, to be able to repair them) or pistol and shield (who are potentially seeking the support provided by Elixir Gun or more offensive play of the Flamethrower).
It could be argued that the ability to equip multiple kits and thus gain access to dozens of new skills shouldn’t permit a second weapon set, but this unnecessary restriction (and mindset) only serves to reinforce the convoluted image of the profession.  
The fundamental question we need to ask ourselves is would it really unbalance the profession to see it have a second weapon set, determined by a single weapon kit of your choosing? Any other kits the player wanted access to would then be at the cost of a skill slot. 
In terms of physical skills, all weapon kits need a damage increase across the board, with all three dealing pitiful numbers.  The Tool Kit in particular is at times woefully inadequate; Smack damage is too low, though the turret repair is a wonderful nod to Team Fortress 2.  Box of Nails is entirely unimaginative, has too smaller radius and lasts too little time (2 seconds, really?).  Magnet is notably worse than Backdraft but does blend well with Pry Bar. Gear shield is excellent though its cooldown feels overly long and finally Pry Bar’s cooldown is far too long, especially in comparison to Air Blast.  This leaves the question; “why take Tool Kit over Flamethrower?”
Where the Elixir Gun and Flamethrower are concerned, the Elixir Gun in particular really needs Tranquilizer Dart revising so that it deals a good punch of damage but also causes weakness and vulnerability, rather than a random chance of either.  The other skills I really enjoy, but they still require a huge damage increase leaving the weapon almost exclusive to a group use only.  
                                     Buy Cheap Guild Wars 2 gold,
The changes I would make to Flamethrower are that it should cause burning by default across all its skills (why on earth do I need to trait this?) but also have Flame Blast fire directly at my target rather than have it in its current form, as an inaccurate lumbering boulder that often explodes having passed your opponent by.  I would also increase the range of all the skills. Flamethrowers are capable of firing across great distances. 
Finally, I would like to see all Kits (including devices) remember that I’ve set skill 1 to auto-attack as default.  It’s incredibly frustrating to equip the flamethrower, set skill 1 to auto attack only to have to re-set it every time I’ve unequipped the weapon. 

Device Kits

Most of the device kits serve a purpose, though there are problems with all of them.  The first change I would recommend is that the Grenade Kit should function similarly to the Necromancers staff, by removing the ground targeting from skill 1 (Grenade) while retaining the ground targeting element of skills 2 to 5. Grenade should, when used, fly at your target similar to any other player projectile but cause a minor AOE explosion (similar to Explosive Shot).  This would add much needed mobility to the Kit.  I would also like to see, when using quick-casting and holding the right mouse button the cursor remain on the screen.  It’s currently impossible, in its current form, to see where you are aiming as the cursor disappears.
Mine Kit and Bomb Kit I would like to see merged, though the name Mine Kit retained.  Mines are OK for defending an area but are time consuming to lay, deal poor damage and the kit itself actually a little boring.  In contrast, Bomb Kit’s utility is wonderful but the playstyle enforced by it (dropping them at your feet with them on a very short timer) makes for a very clumsy, hit and miss method of fighting.  It feels incredibly impractical to run around placing bombs at your feet in the hopes someone stays in the blast radius.  I see it as a much more practical solution for each individual Mine to have the properties of Bomb Kit (Mine, Fire Mine, Concussion Mine, Smoke Mine, Glue Mine).  
This would still allow those who want to protect an area the opportunity to lay down defences, but would also still allow those who enjoy the uglier method of dropping bombs at their feet to do so (the mines would instantly explode the moment anyone was in their radius).
As for Med Kit? That’s just great as it is. 
Guild Wars 2 Engineers

Turrets

I have several issues with turrets.  The first is that Detonate needs to remain on the skill bar, and the overcharge needs to move to the Utility bar (F1-F4).  This would then allow turrets to benefit from Ingenuity.  Secondly, I would like to see the cooldown of re-using a turret after you’ve picked it up significantly reduced.  At the moment, picking up your turrets doesn’t feel like enough of an incentive when it only results in a 50% cooldown, especially when a fight could break out seconds later and leaving you with two unusable skill slots.  I don’t believe a cooldown of 5 seconds, after picking up your turret, is too unreasonable (the overcharge cooldown would remain the same). 
Thirdly, a rate of fire increase for all turrets and a damage increase would be more than welcome.  It is currently agonising waiting for Rocket Turret or Net Turret to fire and really undermines their use.
As an addition to the line-up and for something a little different, what about a Shield Turret? Acting similarly to Magnetic Field it could protect anyone inside the field or could be overcharged to push back foes. 

Elixirs

I love Elixirs. I think they are such a fun addition to the profession that really add an instant element of battle hardiness. My problem however is any random element, to any of the elixirs (this includes Elixir X).  The prospect of random effects can be approached either positively or negatively.  Some people embrace the prospect of the unknown, reacting accordingly. Some dislike the lack of a guarantee and will avoid their use at all costs. 
Primarily confined to the Tool belt skills, though Elixir U is guilty, I really have a significant dislike with randomness.  In competitive PvP, guarantees and knowing exactly what your skills will do can be seen as a cornerstone in planning and preparation.  On too many occasions have I died as a result of Elixir U or Elixir S’ tool belt skill giving me what I didn’t want, rather than what I did. 
I shouldn’t when trying to run away from a group of players have to cross my fingers and pray to the gods that Elixir S just might grant me stealth or Elixir U grant me Veil of Invisibility.  On the flip side, how am I suppose to adequately support my team with such randomness? I can’t possibly begin to help them through the use of my tool belt skills if what they need is a Smoke Screen, only for me to throw down Veil of Invisibility.  
There is a reason that Elixir B is as popular as it is and that’s because it provides three buffs that never change.  The tool belt component of the skill however is still as poor as the others.  Why not have it provide allies in the area with all three buffs (just like the primary skill) but increase its cooldown or lower the boon duration?
What I think each of these tool belt skills needs (including a total revision of Elixir U) is to have unique, individual skills, specific to the Engineer. 
  • Elixir B - Drink Elixir B, gaining fury, might and swiftness.
  • Toss Elixir B - Toss Elixir B granting fury and might to allies in the area.
  • Elixir C - Drink Elixir C, converting all conditions into boons (retaliation, vigor  and regeneration)
  • Toss Elixir C – Toss Elixir C, converting one condition into regeneration. 
  • Elixir R (remains the same) 
  • Elixir S (remains the same)
  • Toss Elixir S – Toss Elixir S granting stealth to all allies in the area. 
  • Elixir U – Drink Elixir U gaining Quickening Zephyr and Frenzy
  • Toss Elixir U – Toss Elixir U creating Magnetic Field at your location (the shield will push back foes after 3 seconds)
  • Elixir H – Heal yourself and gain protection and swiftness.
  • Toss Elixir H – Throw Elixir H granting protection and swiftness to allies in the area.
Where Elixir X is concerned, this too suffers the same problems of randomness.  Just as you were hoping for Tornado to knock the offending players from a keep wall, you get Plague.  Or just as you want to really beat a player down you get Tornado instead of Rampage.  Would it not be a better solution to see the Engineer adopt some elements of all these elites, while remaining in Engineer form?
For example, you drink Elixir X:
  • Gain Stability (15s) and Might (15s)
  • Become surrounded by a Locus Swarm (15s) that cripples and bleeds opponents.
  • Your skill bar is replaced with several or similar skills from Tornado and Rampage such as:
  • Skill 1: Chain Lightning
  • Skill 2: Dash
  • Skill 3: Dust Devil
  • Skill 4: Stoning
  • Skill 5: Stomp
Elixir X would then give the Engineer a very offensive based Elite, that shares all the components or influence from all 3 Elites the existing Elixir grants access to, but would still allow you to remain mobile.
To balance it, if that were a concern, you could always keep the health of the Engineer the same (rather than it increasing) similar in functionality to a Rangers Rampage As One. 

Final Thoughts

I’ve said a great deal about the Engineer and have tried, in some way, to really reign in some of my thoughts on the profession.  This piece could have potentially spiralled into more than twice the length it is now. Buy Cheap Guild Wars 2 gold, However,Buy Cheap Guild Wars 2 gold, I feel that I’ve gotten across my main concerns about the profession and more than I could have by providing feedback on a forum or bug report.  If ArenaNet were to implement what I’ve suggested (though this is all entirely subjective and I must stress that this entire post is all personal opinion) I would be incredibly happy with the Engineer and feel that it would bring much needed cohesion and competitiveness to the profession.  In its current form and based on much of its random play style (unless you ignore Elixirs entirely) I’m not sure it has any chance of competing against its rivals. 
Engineer Icon

GW2-wars 2 guides :Better Living through Inventory Management

GW2 Inventory Management

Better Living through Inventory Management

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Obtaining piles of shiny loot can be awesome, but figuring out what to do with the spoils of war after the fact can be a total drag. buy GW2 gold,In fact, the most common MMOG inventory management systems could easily go by the alias D.R.A.G. – Doesn’t Respect the Average Gamer.
GW2 Beta Disclaimer
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While there are still some aspects of inventory management in Guild Wars 2 that could be improved upon, overall ArenaNet has done a great job of giving players plenty of tools to work with. To that end, we’ve put together a collection of tips to help keep the inventory management mini-game from critting you for too much damage, and keep you out enjoying the rest of the game instead.

Stock Up on Salvage Kits

Perhaps the best purchase you will ever make in your journeys throughout Tyria, Salvage Kits are one of the absolute “must haves” for effective inventory management. GW1 players will already be familiar with the basics of salvage kits, but for those of you just joining the party in Tyria, here is a quick rundown of how they work.
While out adventuring, you’ll see certain loot drops labeled as a “salvage item”. Using a salvage kit on these will return a number of common crafting materials, but you can also salvage other items too. Armor and weapons that you don’t need or intend to sell should all be salvaged. Depending on the quality of salvage kit you use, you’ll have a progressively better chance of gaining rarer crafting materials,buy GW2 gold, or recovering upgrades from the item.
You will obtain Crude Salvage Kits early on through your personal story, but will want to purchase more kits whenever you’re at a vendor who sells them. Most general vendors will sell at least Basic quality kits, including the crafting vendors found in cities. However, as soon as you can afford to, you’ll want to begin stocking up on better quality kits. A vendor that’s universally easy to reach regardless of which race you’re playing is Salty Emil, located at the entrance to Hooligan’s Route in northwest Lion’s Arch.
GW2 Salvage Kits
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Bag Upgrades

GW2 Crafted Wool Bag
When you first exit the intro for your chosen race, one of your rewards will be a shiny new 4 slot bag. Not bad to start off with, but you’ll want to upgrade this and any other smaller bags you obtain through personal story or as drops early on. The concept here is pretty simple; the more bag space you have, the less frequently you’ll have to seek out the nearest vendor to clear more space.
Perhaps the easiest way to increase the size of your bags is through crafting. Armorsmiths, Tailors, and Leatherworkers can make new boxes or bags fairly cheaply, and can be a good choice for one of your 2 trades depending on which profession you’re playing since it will allow you to craft armor upgrades as you level.
With little cost and effort you’ll be able to upgrade to 8 slot bags, and will probably even be able to craft the 10 slot bags within the first few days of playing depending on how quickly you choose to advance your crafting skill level.
GW2 Rune of Holding
It’s worth mentioning that bags do require a Rune of Holding (shown above) to craft. This is smart for a few reasons, perhaps the biggest one being that it puts a base value on bags and helps keep the Trading Post pricing of bags somewhat in check. For example, it costs 2 gold for a Greater Rune of holding, so crafted 18 slot bags will most likely always sell to other players for at least that much.

Cosmetic Items, Consumables, and Collectables

This is really more a word of advice than an actual tip, but I thought it pertinent to mention regardless. In your Hero window, you’ll notice that you’ve got a separate tab for your Town Clothes. This is a cosmetic set of gear that you can swap out for various items such as the costumes that can be purchased for Gems. Some of the costumes are pretty cool, but don’t forget that a 5 piece set equals 5 inventory or storage spaces you’ll have to account for.
If you’re the type of gamer who likes to collect minipets, don’t forget that your account vault comes equipped with a dedicated section to store them in. You’ll only be able to store one of each type here, so if you ever obtain duplicates your best bet is to place them up for sale on the Trading Post. In fact, you should get into the habit of using the Trading Post as another method of getting items out of your bags and account vault that you don’t have a personal use for, and have a greater value to other players than what NPC vendors will offer.

Storage Vault

One of the very first waypoints you’ll want to unlock in the major cities will be the ones located next to the bank. This will allow you to quickly travel there to drop off crafting materials, item upgrades for your alts, or other collectables you want to store.
Storage space is exceedingly limited though, but it can still serve as a handy overflow for your bags if you’re a giant pack rat like me and hate to get rid of anything that might be useful at some point over the next 20 years. Thankfully there is a very simple way to increase your available storage – all it takes is a little dedication and time.
Under the Architecture category of the guild management Upgrades tab you’ll find a number of guild storage upgrades that can be researched. Regardless of what size your guild is, this should be the first group of unlocks you spend your Influence on. Larger guilds will like have them unlocked in a solid week of playing, but even smaller guilds should be able to unlock at least the initial Guild Stash fairly quickly.
GW2 Guild Storage Upgrades
While some guilds might scoff at the idea of letting their members join multiple guilds, allowing members to occasionally accrue some Influence towards a personal guild isn’t a bad idea as far as inventory management is concerned. Guild leaders who would deny their members such an obvious benefit via the multi-guilding system could really stand to learn a thing or two about keeping their guild members happy in my humble opinion.

A Word about Weapons

Before I scamper off into the aether, there is one final thing worth keeping in mind when it comes to inventory management. At present, weapons don’t have any form of dedicated inventory space, so the more weapons your profession can use, the more bag space you’ll need to sacrifice to keep a full set handy. This shouldn’t necessarily influence which profession you choose to play, but it’s something to remain conscious of all the same.
The total number of weapons each profession can currently use is as follows:
As you can see, there is a pretty major difference in the amount of bag space weapons will take up depending on your profession. I keep hoping ArenaNet will create a dedicated weapon inventory container to account for the massive disparity here, but so far no dice. At present, a warrior is far worse off than an Elementalist in terms of inventory space, and that honestly makes no sense on any level.
So until the above is address in some way, it is worth keeping in mind when first starting out. Think of it this way: your warrior will start with a 20 slot backpack + 4 additional slots from your intro reward. Of those 24 slots, buy GW2 gold,you’ll be left with a scant 13 open slots if you want to have 1 of each weapon available to unlock skills or try out different builds. Thankfully there is a bit of relief at level 7 when your second weapon set unlocks, but it still makes little sense that weapon storage should be a major concern for some professions, and not at all for others.
Have your own thoughts on inventory management in GW2, or tips you'd like to share with our readers? Toss 'em in the comments below!