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2012年12月9日星期日

Patch 5.1: PvP trinkets hotfixed


PvP Trinket Nerfs
Blizzard Community Manager Daxxarri posted yesterday about a hotfix Blizzard's team are implementing to PvP trinkets, to help address the current issues with burst damage. As we'vereported, patch 5.1 is fraught with PvP problems, and this is hopefully the first in line of fixes Blizzard will make.

While it's great that changes are being made, the question remains: will this be enough? Naturally, Blizzard's team have access to numbers that the rest of us don't ever see, but it seems like a tall order to repair the current issues by simply changing a few trinkets. Daxxarri does go on to say that there is a risk that this changes means players simply won't die, but this seems a little unlikely.

A greater risk seems to be another point Daxxarri addresses, being the potential this offers for the use of PvE trinkets in PvP. Particularly for burst-reliant comps such as anything with 3 DPS players, resilience is not a huge consideration, as a lot of the time their plan is to end the match quickly with very high up-front damage, scoring repeated kills. It seems possible that PvE trinkets with very high on-use bonuses could reappear,Buy wow gold, but Daxxarri promises that Blizzard will continue to monitor the situation.

Patch 5.1 hotfixes for Dec. 5


Patch 51 hotfixes for Dec 5
More hotfixes are in store for patch 5.1,Buy wow gold, it seems -- and a fresh list was just posted to the official blog. Please note that some hotfixes may require a realm restart before going into effect -- and that we have rolling restarts scheduled for tomorrow morning. Included with today's rounds are the usual handful of bug fixes, but we've also got some adjustments for Pet Battles and Brawler's Guild tweaks as well.
  • All eligible players can now complete the quest It Is A Mystery, which makes things far less mysterious, but far less frustrating as well.
  • The Crow on Darkmoon Island can now be caputured, and cannot be caged for sale.
  • Picking up Meatball's Strange Energy in the Brawler's arena will now benefit the Brawler's nearby pet as well.
  • It turns out framerates were merely a setback, and the issue affecting system performance in Silvermoon City has been resolved.
Read on for the full list of hotfixes.

 Daxxarri
December 5

Quests
  • It is now possible to use the Distraction ability while on the quest "Prisoners of War".
  • All eligible players can now complete the quest "It Is A Mystery".
  • The Dread Amber Focus for the quest "Concentrated Fear" can now be looted by all members of the party who are on the quest.
  • Seamus Goldenkicks can now return players to the instanced version of Dalaran after they complete the quest "Tracking the Thieves".
  • It is no longer possible to have both "Dark Skies" and "Rampage Against the Machine" in the quest log at the same time.
  • Players will no longer leap horribly to their deaths from the Dalaran Sewers in the course of completing the quest "One Last Grasp".
  • Kor'kron Subjugators and Kor'Kron Overseers now respawn more frequently for the quest "De-Subjugation".
  • Lieutenant Ethan Jacobson will no longer evade, and instead will respawn.
Pet Battles
  • The pet ability Ghostly Bite now has a 4 round cooldown (was 3).
  • The Crow on Darkmoon Island can now be captured. This pet cannot be caged for sale.
  • Newly purchased Darkmoon Hatchlings will now be of Rare quality.
  • The Darkmoon Glowfly, Clouded Hedgehog, Silent Hedgehog, and Jungle Grub can now be encountered in all qualities.
Brawler's Guild
  • Disruptron Mk. 3R-Alpha will no longer abandon the fight prematurely.
  • Crush should no longer reset unexpectedly during his Brawls.
  • Picking up Meatball's Strange Energy now benefits the Brawler's nearby pet as well.
  • Brawler's Guild statisticians will no longer reset their data on a weekly basis.
  • Starfall will no longer strike undamaged Power Crystals in the Millhouse Manastorm encounter.
  • The Brawler title is now permanent.
  • Fixed an issue that allowed spectators to heal the pets of competitors that are inside a Brawl arena.
Items
  • Jin'ya, Orb of the Waterspeaker now correctly causes the Shadowfiend and Mindbender to appear as Sha when wielded by a Shadow Priest.
  • Mirror of Broken Images and Sindragosa's Flawless Fang now provide 15% less resistance per level beyond level 85.
  • Fixed an issue that could allow the G91 Landshark to be used more than once in combat.
  • Item Enhancements
    • The Enchant Weapon: Elemental Force will no longer incorrectly activate from healing effects, and can only be triggered by damaging melee attacks or spells.
Creatures
  • Pandaren Campaign
    • Domination Point Elites hired using the Guard Contract: Tower now have the same health as their Alliance counterparts.
    • Bloodhilt Honorguards and Dominance Snipers at Dominance Point will no longer respawn too quickly.
    • Shieldwall Stormcallers no longer incorrectly use Bloodlust.
    • Shieldwall Marines no longer use their knockback effect too frequently.
    • Dwarven Mortar Team Engineers no longer use Wrench Strike.
  • Child of Chi-Ji in Krasarang Wilds will no longer evade after a brief pursuit, and no longer cast Blackout Kick.
  • Warlord Bloodhilt
    • Warlord Bloodhilt will no longer cast Bloody Knives on players that are no longer in combat with him.
    • Internal Bleeding can no longer be manually removed by right-clicking the effect. Instead, it is necessary to use the Rip It Out! ability.
Dungeons, Raids and Scenarios
  • A Little Patience
    • Defeating Commander Scargash will now cause his Kor'Kron Elite guards to depart (and not photo-bomb the follow-up cinematic.)
  • Dagger in the Dark
    • Slaying Broodmaster Noshi while he is casting will no longer sometimes prevent players from progressing through this Scenario.
Bug Fixes
  • General
    • Fixed an issue that could prevent Bloodlust, Heroism, Ancient Hysteria, and Time Warp from taking effect when cast simultaneously with another, similar, effect.
  • Death Knight
    • Fixed an issue that could cause Death Grip, when modified with Glyph: Tranquil Grip, to work on inappropriate targets.
    • After a Death Knight benefits from Purgatory, the resulting Perdition debuff now correctly shows its 3 minute timer.
  • Hunter
    • Improved Serpent Sting now deals the correct amount of damage.
  • Priest
    • Fixed an issue that could cause Atonement to attempt to heal invalid targets.
    • Atonement critical heals will now properly take effect on allies within 40 yards of the original target.
  • Shaman
    • Glyph: Totemic Encirclement will no longer sometimes prevent the talent Totemic Restoration from functioning.
  • Warlock
    • The Warlock's 2 piece Sha-Skin Regalia set bonus properly increases the damage of the Malefic Grasp version of Corruption by 10%, and will no longer sometimes deal too much damage.
  • Warrior
    • Safeguard will no longer sometimes take effect on allies that are out of line of sight, out of range, or unreachable.

2012年10月30日星期二

John Smith auf der Guild Wars 2 Virtual Economy

Guild wars 2 gold Hallo, alle! Ich bin John Smith, und ich habe vor kurzem die unglaubliche Gelegenheit, die ArenaNet Team beizutreten und die Arbeit an Guild Wars 2 als Resident Ökonom. Guild Wars 2 hat eine unglaubliche virtuelle Ökonomie-einer der größten aller Zeiten. Guild wars 2 gold Ich freue mich über die Möglichkeit zu studieren und mitzugestalten, die Wirtschaft für Guild Wars 2 aufgeregt. Als Guild Wars 2 geht live und wird eine lebendige Welt, werde ich immer sein Lernen über ihrer sich entwickelnden Wirtschaft, und wie ich lerne ich möchte meine interessantesten Erkenntnisse mit Ihnen teilen. Guild wars 2 gold