Everyone has their own unique life, we do not want to repeat the others down the road, do not want to do the things done by others, and everyone has the power to choose their own lifestyle, and "Guild Wars 2" is to give us an unlimitedworld of infinite possibilities, unique personal epic systems, 360 degrees in writing, to write a history of their own.
The five races eight career limitless development direction
Each race has its own unique attributes, each occupation have different characteristics, coupled with unlimited skills, different weapons, each direction of development, and so on, gw2 gold, it was decided in the beginning, you can choose others the development of the road, every choice you become more distinctive.
Character, faith and birth environment affect your development path
Choose your race and occupation, you will choose their own personality, beliefs and birth environment, which will decide how to write your personal epic, the special direction of the development. At the same time you deal with things in the game a different choice, Buy gw2 gold,.all will have a huge impact on the subsequent development.
This is part one of our Guild Wars 2 review. gw2 gold,Check back on Friday for the final verdict.
The problem with MMOs is that they often don't feel verysocial. You're surrounded by thousands of players, but it rarely feels like it. Outside of groups of friends, everyone's busy silently churning through quests on their own. You might occasionally throw an emote or a 'thx' at someone, but that's about as far as the interaction goes. Guild Wars 2, however, is different.
You'll never forget your first world event. You'll be rambling through a forest, then a message will flash in your quest log: 'Slay the enraged cave troll' Suddenly, you'll see five players rush past you. Then ten. Everyone's charging to the objective en masse, and you join the pack. As you approach the troll's cave, you see a dazzling fireworks display of spells. More people than you can count are attacking the beast together; strangers working side by side. It's beautiful.
This gives you the chance to take part in massive battles and multi-part quests without having to organise as a group. They just happen randomly as you explore. You might never see these people again, but you've shared a moment with them. This side of MMO gaming isn't new, of course; but being able to take part in them, at any level, even if you don't have a group of friends to raid with, is something very special. When these huge battles are over, we often find ourselves forming parties with the people there and continuing our adventures together.
Regular quests are the same. Forget the usual MMO routine of picking up a quest from an NPC, completing it, then turning it in - here, all you have to do to start a quest is be in the general area. It won't be some banal 'collect 20 eggs' fetch quest; there'll be multiple objectives, all spread across a large area of the map. You might be digging up crops, scaring away bunny rabbits, protecting villagers from monsters, repelling bandit invasions, and any number of fun - and often bizarre - mini-games. For every one you complete, a progress bar fills up. When it's full, you've completed the quest and a pigeon swoops over your head and delivers your reward. It's remarkably streamlined, and eliminates any sense of grind or repetition.
But the best thing is that while you're doing these quests, so are dozens of other players. So if someone is fighting an enemy, you can join them and it'll count towards your own progress as well as theirs. Like the world events, this makes players forge social bonds on the fly. The idea of solo questing seems so archaic now. Items and enemies respawn quickly too, so you never feel like you're knocking heads with the people around you to complete objectives.
Another element of MMOs that's often criminally ignored is exploration. Guild Wars 2's world is absolutely stunning, and immense in scale. ArenaNet's art team have done a sublime job giving every area its own distinct personality. There's a richness of detail in some areas that put many single-player RPGs to shame. It's easily the best looking MMO to date. But it's not just for show; you're actively encouraged to explore and appreciate the beauty of your surroundings.
Each map has its own completion bar that you fill up by finding places of interest, hidden skill challenges and vistas. Activating a vista gives you a sweeping shot of the landscape around you, and nets you experience points. They're often hidden in hard to reach places, forcing you to complete a mini platforming challenge to collect them. In busy areas, watching ten other players trying, and repeatedly failing, to navigate these jumping puzzles is entertaining, but it also means that you can watch them to learn the path for yourself.
Our main character is a ranger, and we've been ploughing through the starting areas for each race. Cleverly, your stats are adjusted to fit the level of the area you're in. This means you can work through quests that are designed for people with much less in-game experience than you, but you still get decent XP and levelled loot. This provides the opportunity to explore every corner of the map without worrying that you're wasting your time.
There's something amusing, almost heart-warming, about seeing someone with fancy, high level armour doing quests alongside newbies.
Getting around is made easy by portals. If you want to join a friend on a completely different side of the map, all you have to do is visit your race's capital city and stroll through a portal. This takes you to a hub with connections to all the major cities. You can travel quickly around maps too. As you explore you'll pick up waypoints, and for an inconsequential fee you can travel between them instantly. There's no waiting for zeppelins to arrive or hearthstones to recharge - another example of the streamlining that makes the game such an effortless pleasure to play.
In another example of the game's design bringing players together, sometimes waypoints are marked as 'contested'. This means enemies are invading the area around it, and players on the map will have to band together and fight them back to make the spawn point available again. This makes the world feel alive and dynamic. Of course, we haven't even scratched the surface. That's why we've broken our review up into two parts. We've just reached level 20 after 25 hours of play, and we've only uncovered a tiny fraction of the world map. But in that relatively short amount of time we've experienced so much - and all with other people.
From the hardcore MMO player's perspective, there are some complaints about the interface and PVP balancing, but this is to be expected. So far ArenaNet has been incredibly vocal about fixes, and sorting out the inevitable launch problems. Besides an initial four hours of being unable to login at the beginning of the headstart sessions, we've had no problems connecting. It's a much smoother launch than The Old Republic, but still far from perfect. Gameplay, interface, and balancing issues will, as with all MMOs, be continually tweaked and improved as the months - and perhaps years - go on. So the Guild Wars 2 we're seeing now, as good as it is, may be a completely different beast as the patches roll out. Time will tell.
We'll have to see whether our excitement lasts. The first three map areas we've completed in full have been entertaining, beautiful, and full of memorable moments, mostly involving armies of other players. Whether this extends to the farther reaches of the map remains to be seen. If you fear the idea of an MMO, or have tried the likes of World of Warcraft and didn't like it, Guild Wars 2's slicker design and focus on social interaction might win you over. There's no monthly subscription fee to worry committing to;Buy gw2 gold, all you have to do is buy the game and you're in.
We've only dipped our toes in PVP, and have yet to experience any high level end-game content. So this review is based mostly on PVE. We've tested all eight classes and worked our way through a large portion of the human and norn story quests. So bear that in mind as you read on. There's a score at the end, sure, but it's subject to change. But what this review will do is tell you if Guild Wars 2 is worth buying, whether you're an MMO virgin or a hardened veteran.
The freeform quest design is the game's greatest strength. Not just in terms of gameplay, but in how it brings players together. You don't have to collect quests from NPCs and turn them in; they automatically trigger when you enter an area. They're made up of multiple objectives across a specific area of the map, and each one you complete fills up a progress bar. The quest is complete when the bar is filled, and the reward is delivered straight to your mailbox.
Having four or five things to do in each quest cleverly hides the grind and repetition that plagues most online RPGs. You're still just killing and collecting things, but the typical MMO objectives are always mixed up with bizarre and entertaining mini-games to keep things interesting. This means you can alter your play style depending on your mood. If you don't feel like fighting mobs, there's always an alternative. You can finish most quests without even raising your weapon.
Better still, you never feel lonely. If another player is in the middle of killing an enemy, you can help and it'll count towards both of your progress bars. It's this collaboration that makes Guild Wars 2 an incredibly social experience, even if you aren't playing with friends. The large amount of players currently invading the game's servers is not unusual for an MMO at launch; but seeing them all working together is. You won't spend all your time in the game silently grinding through quests on your own; you'll be doing them alongside massive groups of other players.
World events continue this idea of player interaction by giving everyone taking part in the quest the same progress bar. These occur randomly, and when one is triggered you'll see most players in the area run towards it. Some of these are huge in scale, and see you battling enormous bosses like the towering Shadow Behemoth in Queensdale. You don't even have to worry about being too high level to take part; the game automatically scales your character down. You'll frequently see players with top tier gear fighting alongside freshly spawned newbies.
Sometimes enemies will attack fast travel points and make them inactive, which gives players an extra incentive to band together and repel the invaders. In World of Warcraft you'd have to organise raids or wait in a queue to experience these big group boss fights; in Guild Wars 2 they're everywhere, and anyone in the area can join in instantly. It's a level of accessibility rarely seen in an MMO, and putting long-time players on a level playing field with fresh-faced newcomers gets rid of the elitism that's usually rampant in games like this.
If you miss traditional questing, your character's personal story will scratch the itch. These take place in instances, and come complete with voice acted cut-scenes. They're reminiscent of more traditional MMO quests, and give your character - depending on which race you selected - a unique story to follow. There are even branching paths depending on decisions you make, but these are limited to you; anyone playing the quest with you won't be able to alter your path.
These quests are entertaining, and always yield fantastic loot, but you can ignore them altogether, as they'll always scale you back to the level they were intended for. You can leave them until deep into the end-game if you want. But they're a welcome break from the map quests, which can feel a little impersonal at times. Each storyline is dictated not only by your race, but by choices you make while creating your character. Humans, for example, can choose something they regret, like never knowing their real parents. This is then threaded into their story quests.
Each profession, or class, offers an interesting variety of gameplay. Guardians are one of the most entertaining, allowing you to charge into battle with heavy and armour and weapons while casting healing spells and dropping sigils that buff your allies. Rangers can tame animals to use as pets, which draw aggro while they pepper enemies with arrows from afar. Steampunk-inspired Engineers use flamethrowers and mobile rocket turrets. Mesmers can create copies of themselves to confuse foes. They're all riffs on fantasy RPG archetypes, but with their own distinct flavour. Our only complaint is that higher level skills are often just slight variations on early ones.
The norn starting area is probably the most fun. They're giant, burly vikings who drink ale, brawl with each other, and hunt animals twice their size. Their land is reminiscent of Skyrim, made up of jagged mountains, fjords, hot springs, and glaciers. They're all great, though; the game's lore is rich, and fantasy cliches are usually given some twist to keep things interesting. If your PC can run the game at high graphics settings, you're in for a treat. The art style is wonderful, and there's always some stunning new vista or piece of architecture to stare slack-jawed at. The capital cities in particular are a visual highlight, especially Rata Sum, home of the tiny asura.
In order to distance themselves from World of Warcraft, a few expected features have been left out. There are no mounts, but you can increase your movement speed with boons and gear. You can't fight other players in duels outside of the PVP 'World versus World' mode, nor can you 'inspect' them to see where they got that fancy hat or those fetching pantaloons. Honestly, we miss all of these things. It's good that ArenaNet are trying to carve their own niche in the genre, but we're so used to these things now that the omission feels glaring. Fans have been vocal, both in favour of and against these features, so perhaps we'll see them integrated in future updates. That's the beauty of MMOs; they're able to constantly evolve and mutate.
So the interface could be more customisable, and it's sometimes hard to see what the hell is going on in crowded PVP matches and world events, but for a launch MMO, Guild Wars 2 is incredibly polished and robust. Many hardcore MMO players are proclaiming it the saviour of the genre, but we'll have to wait for the launch excitement to cool down, and another fifty or so hours of play, to decide whether that's true or not. It's easy to get caught up in the buzz.
But what is true is that Guild Wars 2 is one of the best modern day MMOs. Buy gw2 gold,The developers have taken everything that sucks about online role-players - the repetition, the elitism, the lack of social interaction, the lone wolf questing - and combated it with smart, confident design. We really hope people keep playing, because the large volumes of players currently mucking in to defeat bosses and complete world events is inspiring to behold. Never played an MMO before? Start with this. There's no monthly subscription fee, and there are hundreds of thousands of like-minded people still learning the ropes to join forces with. But to get the most out of it, you'll have to be willing to interact with other players; it's nowhere near as satisfying on your own.
Like any good MMO, Guild Wars 2 is really bad at explaining things. So here we've collated 30 useful tips every player should know. It's stuff we always see people asking about in the chat window, and that people keep asking us. Hopefully you'll find it useful too.
Easy travel
In each of the game's capital cities - Rata Sum, The Black Citadel, Divinity's Reach, Hoelbrak, and The Grove - you'll find a purple portal that leads to a 'hub' called Lion's Arch where you'll find more portals leading to each race's capital.
Organise your inventory
If your inventory is cluttered up with collectables - for example, the Rytlock Brimstone pet that comes with the deluxe edition of the game, or crafting materials - click the cog icon at the top right of your inventory and select 'deposit all collectables'. They'll then be sent safely to your bank.
Gathering XP
If you see a gather point, like a tree or some crops, always take the time to harvest them. Not only can you sell the materials or use them for crafting, but it earns you XP. In 'farm' areas with a lot of harvest points, you can earn a tidy amount of experience for little to no effort.
AOE auto-cast
You don't have to aim AOE (area of effect) spells manually. Just tap the ability's bound button twice, and it'll cast wherever your mouse pointer is.
Change your colours
You can change the colour of your character's clothes/armour at any time. Press H to bring up the hero screen, then click on the colour dropper icon above your gear. You start with a basic set of dyes, but more can be found as random drops - some of which are rare. You can also buy dyes from the gem store, find them in PVP reward chests, or purchase through the trading post.
Map completion rewards
Before you leave an area, make sure you've completed all hearts and skill challenges, and found every vista, waypoint, and point of interest. Filling the completion bar 100% earns you a chest full of quality, level specific loot, and coins to use at the mystic forge in Lion's Arch.
Linking items
If you want to link to an item in the chat window - perhaps to trade, or just to show off - hold shift and click on it. It'll appear as a link that people can hover over to see the full stats of your item.
Switch weapon loadouts
When you reach level 7 you'll be able to switch between two weapon loadouts during combat. For example, giving a ranger a sword so he can flip between ranged and melee combat instantly. Buy GW2 gold,Your secondary weapon set can be found immediately below your main one on the hero screen. Press the tilde key to change between them.
The Firelands raid is open. You can enter any time without doing any quests, provided you are level 85.
Portals to Org and SW are now at Nordrassil in Hyjal.
New flight point at the Sanctuary of Malorne in Hyjal.
You cannot get the Firelands Invasion starting quest until you have completed enough quests in Mount Hyjal to have reclaimed The Regrowth area or completed the "Call of the Ancients" quest chains.
Firelands quests are gated. It will take 3 days to get access to the Firelands Zone. It will take 9 days to recruit the Shadow Wardens. It will take 5 more days to recruit the Druids of the Talon. Then it will take 13-15 days to unlock all the vendors (depending on what daily quests you get). In total it will take 30-32 days to completely unlock all the quests and vendors.
Guild Wars 2 takes place 250 years after the Eye of the North. The Tyria world will bottom change its original appearance. These changes are caused by sleeping a thousand ancient dragon regained consciousness after. First dragon, called Primordus, when you wake up in the Eye of the North, and proceed to take over Tyria underground city Asuran
The other Dragon also centuries later revived one by one. Another crystal in the southern desert, cut off the edges of Arcadia pick. Destroy the the ORR Kingdom, and cut off Kryta, and Cantha between the sea route connecting; Dragon (also known as the unofficial Drakkar) occupation the Norn south of the land controlled by the original after Dwarfs in the Far East. Human factions greatly reduced. Heavy dragon cause massive floods destroyed many Kryta coastal cities, including its capital, Lions Arch and PVP battlefield.
Human the coastal northward, established a new kingdom in the river after the god. Is controlled by a constitutional monarchy and the Senate.
Many of the refugees from Tyria remaining Ascalon flock to Kryta. The most important is that humans of Ascalon in addition to a castle. It is entirely CHARR, Ascalon City itself has become a ghost town, everyone who dared to enter. Relative to humans, other races have a good time. The Norn and the CHARR continue mutual respect and peaceful coexistence. Asura has spread through the underground city to all cities, and the remainder of the race remain strictly neutral. ...GW2 gold...... Guild Wars 1 have occurred in some of the stories will be accountable to the Guild Wars 2 PVE, PVE is still the story!
"Guild Wars 2" will strengthen the the companion NPC system "to help players game. Although the "battle" in a team-based game, but in order to play their own players, but also prepared the NPC system became companions and with the completion of the task. "Guild Wars 2" This system will become more simple and convenient.